Aller au contenu
Rechercher dans
  • Plus d’options…
Rechercher les résultats qui contiennent…
Rechercher les résultats dans…
Bienvenue Invité!

Rejoignez la communauté pour avoir accès à l'entièreté du site! Une fois que vous serez enregistré, vous pourrez créer, aider, partager et discuter avec les membres de la communauté et également participer à l'amélioration du site. Alors, qu'attendez vous ? Enregistrez-vous !

FiveM

Client Addon Packages: the future

Messages recommandés

FiveM

@aluminium wrote:

Starting at near-future FiveM releases, we will no longer support the use of citizen/common/, citizen/platform/ and addons/ for loading client modifications, mainly since certain modifications people put in here have caused desynchronization issues and crashes on unrelated clients.

Instead, we will require signed modification packages in mods/, which use a new format loosely compatible with the OpenIV .oiv assembly.xml format and the GTA V setup2/content.xml formats.

For now, see an example modification package, which can be loaded in canary builds of FiveM using +set modDevMode 1 as a launch argument to FiveM.exe after dropping it in the FiveM Application Data/mods/ directory:

sculpture_revival_decrypted.rpf (1.1 MB)

You can open it in CodeWalker or OpenIV to see the general file structure of a new modification package.

To load without development mode and be able to use your mod on public servers for release, we’ll currently have to manually sign and review your mod package (final RPF you intend on releasing); this will be automated in the future, but for now send a DM on the forums to @mod_reviewers with the package you want to be signed, and a short description; and we’ll give you a (temporary!) link to a signed mod package you can release for general use, if the mod package is confirmed to be safe/working.

Again, in the future we’re looking to streamline the ‘signing’ process, and potentially allow other kinds of client changes (or privileged server functionality) to be ‘approved’ explicitly.

Also, we might end up adding a mod package catalog or similar to the game one day - this is just a prelude to a lot of potentially cool functionality, and a way to prevent players’ games from breaking due to unrelated client modifications.

Posts: 185

Participants: 87

Read full topic

Afficher l’article complet

Partager ce message


Lien à poster
Partager sur d’autres sites
Invité
Ce sujet ne peut plus recevoir de nouvelles réponses.

×
×
  • Créer...

Information importante

En utilisant ce site, vous acceptez les présents règlements Conditions d’utilisation, Politique de confidentialité,Règles.